プリコネ Re:Dive Wiki
ホーム
新規
編集
差分
バックアップ
添付
最終更新
一覧
検索
ヘルプ
編集 : イベント/深淵討伐戦/016 (ID:#enemy_2_2)
イベント
深淵討伐戦
016
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,800,000|3,600,000|4,200,000|4,200,000| |~|&color(#f00){ 3000}; / &color(#00f){ 3000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 10000};|&color(#f00){ 10000}; / &color(#00f){ 10000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|3,600,000|7,200,000|9,000,000|9,000,000| |~|&color(#f00){ 700}; / &color(#00f){ 500};|&color(#f00){ 1200}; / &color(#00f){ 800};|&color(#f00){ 2400}; / &color(#00f){ 1600};|&color(#f00){ 2400}; / &color(#00f){ 1600};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|3,000,000|6,000,000|7,200,000|7,200,000| |~|&color(#f00){ 400}; / &color(#00f){ 200};|&color(#f00){ 800}; / &color(#00f){ 400};|&color(#f00){ 1600}; / &color(#00f){ 1000};|&color(#f00){ 1600}; / &color(#00f){ 1000};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 150}; / &color(#00f){ 150};|&color(#f00){ 250}; / &color(#00f){ 250};|&color(#f00){ 250}; / &color(#00f){ 250};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){262,503};}; / &color({{MODE2}}){H:&color(#f00){345,003};}; / &color({{MODE3}}){VH:488,003};}; --前方から「&color(#f00){1人};」を中心に「&color(#f00){範囲600};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){262,503};}; / &color({{MODE2}}){H:&color(#f00){345,003};}; / &color({{MODE3}}){VH:488,003};}; &ref(icon/abnormal/スタン,48%,nolink); ''スタン'' (4秒) -|''Skill1'' --前方から「&color(#f00){1人};」を中心に「&color(#f00){範囲200};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){763,010};}; / &color({{MODE2}}){H:&color(#f00){995,510};}; / &color({{MODE3}}){VH:1,398,510};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){763,010};}; / &color({{MODE2}}){H:&color(#f00){995,510};}; / &color({{MODE3}}){VH:1,398,510};}; -|&color(#90f){''BREAK時に発動 (15秒、全部位共通)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,800,000|3,600,000|4,200,000|4,200,000| |~|&color(#f00){ 3000}; / &color(#00f){ 3000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 10000};|&color(#f00){ 10000}; / &color(#00f){ 10000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|3,600,000|7,200,000|9,000,000|9,000,000| |~|&color(#f00){ 700}; / &color(#00f){ 500};|&color(#f00){ 1200}; / &color(#00f){ 800};|&color(#f00){ 2400}; / &color(#00f){ 1600};|&color(#f00){ 2400}; / &color(#00f){ 1600};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|3,000,000|6,000,000|7,200,000|7,200,000| |~|&color(#f00){ 400}; / &color(#00f){ 200};|&color(#f00){ 800}; / &color(#00f){ 400};|&color(#f00){ 1600}; / &color(#00f){ 1000};|&color(#f00){ 1600}; / &color(#00f){ 1000};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 150}; / &color(#00f){ 150};|&color(#f00){ 250}; / &color(#00f){ 250};|&color(#f00){ 250}; / &color(#00f){ 250};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){262,503};}; / &color({{MODE2}}){H:&color(#f00){345,003};}; / &color({{MODE3}}){VH:488,003};}; --前方から「&color(#f00){1人};」を中心に「&color(#f00){範囲600};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){262,503};}; / &color({{MODE2}}){H:&color(#f00){345,003};}; / &color({{MODE3}}){VH:488,003};}; &ref(icon/abnormal/スタン,48%,nolink); ''スタン'' (4秒) -|''Skill1'' --前方から「&color(#f00){1人};」を中心に「&color(#f00){範囲200};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){763,010};}; / &color({{MODE2}}){H:&color(#f00){995,510};}; / &color({{MODE3}}){VH:1,398,510};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){763,010};}; / &color({{MODE2}}){H:&color(#f00){995,510};}; / &color({{MODE3}}){VH:1,398,510};}; -|&color(#90f){''BREAK時に発動 (15秒、全部位共通)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
ページの更新
差分
プレビュー
キャンセル
スポンサー
ログイン
登録
TITLE
Data is Null!